Thunderstep dnd. 5th-Level Spells. Thunderstep dnd

 
5th-Level SpellsThunderstep dnd I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search

Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. As of writing this, there is no official monster who can do this. At 5 you can't twin it anymore. Each creature within this sphere must make a DC 17 dex save, taking (10d6) lightning damage on a failed to save and being knocked prone, or half as much on a successful save and. For adventurers in Dungeons & Dragons 5th edition, few abilities provide as much tactical flexibility and lifesaving potential as Misty Step. Of the above - I'd put enemies abound, fear and melf's minute meteors as good choices for a first pick on 3rd level spells. Lightning Bolt. 你傳送到施法距離內一處未被占據的可見空間。. . Liam Blackley. The group is consisting of a rogue, a mage and a cleric, very. It’s also available on sorcerer, warlock, and wizard classes. Yes, because being grappled only makes your speed 0, which doesn't stop you casting spells. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). My actual table ruling: If the caster pushed the enemy out of his or her own threatened area I would not allow the caster to take the AoO, because they are busy with the "follow through" of the spell. While they still create. If you are good or neutral, their spectral form appears angelic or fey (your choice). dnd-5e; spells; class-feature; cleric; immunities; Share. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. g. When. You have the ability to shape soulmelds, though you have less meldshaping power than an incarnate or totemist. You create a burst of thunderous sound, which can be heard 100 feet away. Artificer. Opportunity attacks. and other countries. 施法時間: 1個動作. Thunder Step. Thunder Step, player size limitations. Casting Time: 1 Action. Positioning: Vortex Warp 5E is a great spell because it involves this crucial element of Dungeons and Dragons combat. The majority of spells that benefit are those with a ranged attack roll, therefore we can start with all spells that require a ranged attack roll. Spellcasting Cantrips. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Wind Step. You can replace one of your attacks from the Attack action with a cantrip. Improve this answer. The version here on DnD Beyond is correct. Thunder booms out and can be heard from up to 300 feet away. The target regains all its hit points. Your size is medium or large. There are 13 thunder spells in DnD 5e. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Rope Trick + Jump spell: Set it up at 15 feet-ish. This small, sparkling stone emits a bright light and loud bang when shattered. Thunder Step Source: Xanathar's Guide to Everything 3rd-level conjuration Casting Time: 1 action Range: 90 ft Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Components: V. Compendium - Sources->Player's Handbook. You whisper magical words that antagonize one creature of your choice within range. Thunderstep targets an area up to 90ft away and you teleport there. It also helped that I was able to get a discount on it, since we just saved the local economy by clearing their mines of a curse. Storm Step. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. larger creatures). 52 new spells, 15 unique feats, and 50 magical items and see their details with a click. If you can't be seen, you can't be struck. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One…LWave: A blast of lightning in a 60-foot sphere originating from you. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Then go up to the one you want to teleport, grab their hand, and tell them "we need. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. "First, you decide what perceivable circumstance will trigger your reaction. Why Aasimar is the Best Race for Divine Soul Sorcerers. The range of the spell is now 5 feet. No mention of thunder. At 5 you can't twin it anymore. Note that the rule on 202 does not exclude you from casting two spells in the same turn, just when one of them is a bonus action. Spell: Thunder Step (5e) Guide for d&d 5th edition. Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Call Lightning. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. This means, then, that the character would be blinking back into the material plane at most once every 6 seconds in in-game time. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This would apply to non-combat situations as well. The last part is what specifies the grapple would break if you Misty Step away from the. Shadow Step. A Bard could include a handful of other spells if they picked up Contingency . Components: V. The triggered spell must be of 3rd level or lower. Once leveled, talk to Sargeant Knox in Protector’s Enclave and complete the quest “Festival of Bryn Shander. The legendary soulborn Odravan the Red was known for charging into battle wearing thunderstep boots at the head of a well-trained. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. 18. It's just 1d8 lightning damage, without any modifier. So Misty Step instantly teleports you to an unoccupied space up to 30 feet away. Wizard. Since it doesn’t target “self” like misty step, it isn’t eligible to be used with contingency. and other countries. As will identify, except nobody in my party has Identify. S. Thunder Step Source: Xanathar's Guide to Everything 3rd-level conjuration Casting Time: 1 action Range: 90 ft Components: V Duration: Instantaneous You teleport yourself to an. You teleport yourself to an unoccupied space you can see within range. If a character can innately dash as a bonus action, or is concentrating on Expeditious (since it would be possible to stack both. Counterspell. Business, Economics, and Finance. Range 90 feet. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. Spell: Thunder Step (5e) Guide for d&d 5th edition. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. The map of the Thunder Cliffs Caves represents the cave system at low tide. Lvl 6 Sorc here. Attempt the combat maneuver check to trip the targets, but instead of your. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Casting Time 1 standard action Components V, S. Moving a Grappled Creature. The Thunderwave 5e may be a good spell in dnd 5e. During the founding of the village, Thundertree was defended from monsters by the hero Palien of Neverwinter, who would. But every way I try to build this seems sub optimal. The target has advantage on Constitution checks. On a successful save, the creature takes half as much damage and isn't pushed. You teleport yourself to an unoccupied space you can see within range. Colossus vary widely in height and build, from barely 4 feet to well over 16 feet tall. As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. , Passive Perception 10. If the caster pushed the enemy out of an ally's threatened area, I would absolutely. Misty Step is already plenty good enough, it. 7 Fifth Form: Unsheathed Thunderbolt. 163 6 6 bronze badges $endgroup$ 9. Share. ), or a spider (20 ft. Moon'dur é uma raça que surgiu a partir da ideia de fazer um ser ligado a lua, fugindo das tradicionais criaturas medievais presentes em D&D e aproveitando a. Thunder Step [ Foulée tonitruante ] level 3 - conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Description not available (not OGL). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. 1. Best warlock teleportation spell: Misty Step via the Fey Touched feat. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. The Ready action happens after the specified trigger. When I first learned about Misty Step it didn't really impress me as much. Shapechanger. Immediately after you disappear, a thunderous boom sounds, and each creature within. Matt has the players roll a new initiative, since they have entered an entirely new round of combat. The fey magically teleports up to 30 feet to an unoccupied space it can see. The lightning ignites flammable objects in the area. "Thunderclap (p. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Movement","rollDamageType":"force"} force damage if it ends its turn inside an object. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. 8. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. Thunder (120 decibel sound) , can still be heard at 80 decibels at 300 feet, which is roughly the volume of someone shouting right in your ear. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. The duration of this spell is instantaneous and. It granted the wearer the ability to deal. 2. Thunderclap. 1. " (PHB p. But just from a simple "this seems like the intent of the game design" standpoint, a spell that can safely transport you 30 ft. asked Aug 30, 2020 at 9:26. 203). It’s also available on sorcerer, warlock, and wizard classes. You have advantage on the attack roll if the target is wearing armor made of metal. so fear would be 100% ticking crowd control, while thunder step would help with injured allies until i multiclass divine soul in 2 levels. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. Contingency and thunder step, will dmg? 1. 1 Table: The Thunder Breathing user. The rogue got engulfed by a Gelatinous Cube and I think the wizard has a plan to jump in there to attempt to cast Thunder Step to get them both out. The issue is with the seasonal abilities. DnD is a game where magic happens, so physics and momentum are sort of our the door to begin with. Feb 28, 2018. Right before casting Thunderstep, the warlock casts Thaumaturgy to loudly “play” what sounds like the ranger’s tune. Spend a turn doing disguise self to look like an ally of one of the enemies. Upon casting the spell, the caster could. They flit around you to a distance of 15 feet for the duration. You can avoid provoking an opportunity attack by taking the Disengage action. Thundertree was once a community that prospered on the edges of the Neverwinter Woods. It looks like we failed our investigation check. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. 142k 34 34 gold badges 470 470 silver badges 759 759 bronze badges. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunderstep outta there, booming all enemies around you with pain. After Caleb Identified the boots, his initial description was: "can cause you to fly. 4 heroes. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 2. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The ground in the area is covered with slick ice, making it difficult terrain. Casting Time: 1 action. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. The thunder can. ago. Yeah. Thunder Step. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. Thunder Step - DnD Wiki | Dungeons and Dragons (D&D 5E) Wiki >> >> Thunder Step 3rd Level · Conjuration Casting Time: 1 action Range: 90 feet Components: V Duration:. The target must make a Wisdom saving throw. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Roll a d20 at the end of each of your turns for the duration of the spell. Being able to incinerate a room full of baddies? Description not available (not OGL). The problem with using Silence, though, even if you could get it, is that Silence prevents thunder damage within its area, so the Booming Blade would have no effect. How it works is you throw a bolt of lightning, so a ranged spell…Ideas for dnd Scams. 1 Creating a Thunder Breathing user. Range: 120 feet. This Sage Advice thread confirms that the War Caster feat’s third bullet (using spells as opportunity attacks) works with Booming Blade. 1. Thunderstep not only uses an action, but also. All the escape spells I can think of off the top of my head (teleport, mistystep, thunderstep, freedom of movement and plane shift) have a verbal component in which case silence will make escape difficult for any non sorcerer with out subtle magic. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. To make an ability check, roll a d20 and add the relevant ability modifier. Challenge 30 (155,000 XP) Proficiency Bonus +9. First level you can start off with a bunch of stuff. Also gives you a free casting of hex, so you don't need to use a spell slot for that either. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. It's meant for campaigns where magic is extremely scarce and hard to find. Cast guidance on us by refining your search, and we'll try again! We have updated our. Spells of utility tend to be very usefull buffing your party and debuffing your enemys, and with bardic inspiration is even better. Silvery Barbs SCoC: Extremely powerful, but also very complicated. Thunder Step Spells Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 5 more hours until the poll closes. So one could use Contingency as a way to keep an extra spell slotted. Thunderstep Boots. The thunderbird is continuously surrounded by stormy. Challenge 2 (450 XP) Proficiency Bonus +2. You can bring along objects as Thunder Step Compendium - Sources->Xanathar's Guide to Everything Thunder Step. Best warlock teleportation spell: Misty Step via the Fey Touched feat. Conjuration. So Sithos turns invisible and whispers in someone's ear to convince them. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. Follow edited Aug 30, 2020 at 19:50. Your base walking speed is 30 feet, but you are unable to benefit from the fly spell. . Bonus Actions Fey Step. A Bard could include a handful of other spells if they picked up Contingency . The former can send you absurdly far - way farther than you need to escape combat - and doesn’t need a line of sight. I think sleet storm has the potential to be up there with fireball. The party was running away from a spookier enemy than the stirges, and the warlock used Misty Step to get further away from the spooky bad guy. 49. The thunderstep spell will allow you to get your ally out of a grapple as long as they are within 5 feet from you. Thunderstep has a range of 90 feet. 你將自己傳送到射程內你所能看見的一處未被佔據的空間。. This combo works just fine, but it's more of an anti-combo really. You teleport yourself to an unoccupied space you can see within range. Scatter allows the caster to teleport up to five. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Playing 5e dnd -- Pretty sure the wizard is going to try this at our next session. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less. Players must be level 70 to start the Storm King’s Thunder campaign. First Time DM homebrews entire encounters and monsters on the spot, as well as allowing PvP (and even encouraging it) for first time players. Remember it has to be an action spell, not bonus action. At Higher Levels: once you cast this spell using a spell slot of 2nd Level or higher, the damage. I'm new to dnd, I started out with a dwarven paladin, that sacrificed himself for the group during our adventures on Chult (Tomb of Annihilation). A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. Tasting it will tell you what potion it is. The thunder can. you still take damage but then misty step right after. When a creature enters the spell’s. Well, I don't think specifying an attack is required, but it works this way. 45. Casting Time: 1. It's verbal, so even logic wise you can't stop someone doing it unless you put something in their mouth. In detail (all page references are from the PHB, unless otherwise stated): Thunder Step: 3rd level Conjuration spell, minimum 5th level caster, (Sorcerer, Warlock, Wizard). This spell basically turns your hand into a defibrillator cranked up to eleven. 法術成分: 言語. There's the Protection Fighting Style, which doesn't really allow movement, but also kinda does depending on your ruling. , one creature. Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous. A wave of thunderous force sweeps out from you. Movement (30ft) + Dash Action (30ft) + Expeditious Retreat Bonus Action (30ft) = 90ft. The condition ends if the grappler is incapacitated (see the condition). You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. Thunderstep is solid, and a great way to get out of dodge when things get dicey (and rescue a friend whilst you are at it). You project a phantasmal image of a creature’s worst fears. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. Both trees must be living and at least the same size as you. Pros and Cons. Lightning Bolt. • 10 days ago. I'd not suggest a sane DM run these spells this way, but the most literal interpretation of the spells does infact go with what I'm saying. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less because of the chance of success on the saving. If and when their characters die (and they do), those characters stay dead. Duration: instantaneous . Components: V, S, M (an object with the image of a dragon engraved on it, worth at least 500 gp) Duration: Concentration, up to 1 hour. 3環 咒法系. Dimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. . Alchemy prof and tools to run tests. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. DESCRIPTION. save or take 3d10 thunder damage. robertwilliammay • 5 yr. Immediately after you disappear, a thunderous boom sounds, and each creature within. You magically twist space around another creature you can see within range. 2. Gust of Wind, Shatter. Also, the Bands are a magic item that restrict you much more than a grappler normally can. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Immediately after you disappear, thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The attack occurs right before the creature leaves your reach. 4. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The thunder rune had several limitations. Thunder Step Spell Guide for 5th Edition. This spell functions as thunderstomp, except as. If you're picturing a halfling archer with a bow held out, one limb brushing the ground and the other a couple feet higher than the halfling's head, at full draw, that's a shortbow. Teleportation works like it does for Nightcrawler, in the X-Men - teleporting actually involves you traveling the intervening space, just in an alternate dimension (or in dnd, plane - probably the Ethereal one). Some are found in dungeons, whereas others might be bought. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. You can twin EB as long as you're lv3 or 4. Counterspell. There are 13 thunder spells in DnD 5e. Components: V S. Basic Rules, pg. Aux niveaux supérieurs. V2Blast. In combat, the time from your turn to your next turn is a round and is about 6 seconds long. Máme tu další kouzlo z prvních dílů pořadu Do Zbroje, které vás dokáže teleportovat. Beau and Nott focus on. Thunder Step damaging allies? So i'm looking at the Thunder Step spell: You teleport yourself to an empty space you can see. While frightened by this spell, a creature must take the Dash action and move away from you by the safest. Thunder Step, 3rd level Conjuration (Wizard, Sorcerer, Warlock). Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Lightning Bolt. As a point of clarification for this post, I'm just trying to figure out if it's actually possible to take an enemy's item directly from them during combat, all in the scope of one turn. You shut down another spell as it’s being cast, and their spell simply fizzles out into nothing. The thunder can be heard from up to 300 feet away. You can twin EB as long as you're lv3 or 4. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. Sorcerer. 3rd-level conjuration. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. CryptoGate can summon unwilling creatures from another plane, but nothing where you go and they go too. Thunder Step. The target must make a Dexterity saving throw. . Duration Instantaneous. I’m just looking for advice from people more experienced in building dnd characters. There are others, such as freedom of movement or telekineses etc but those can do a ton of things, the teleports are the real meat. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. 260). Source: Player's Handbook. 260. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Yep, it clearly specifies the creature against which a weapon attack is made as being "the target", it specifies "one creature", its range is 5', not self, thus it meets all requirements for twinning the spell. It’s designed to escape a grapple. Casting Time: 1 action. 3rd. You attempt to interrupt a creature in the process of casting a spell. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. ), a raven (20 ft. ”. AryaRemembers • 2 yr. While these are all great resources that are filled with everything about Yuan-ti, I have not really encountered any information specifically about. You teleport yourself to an unoccupied space you can see within range. This let's you get a +1 to charisma and keep your precious spell slots for something else. For example, being able to turn invisible to avoid attacks and slip by unnoticed? Yeah, Invisibility is always going to be useful. Components: V. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. Improve this question. Components: V. 5 Third Form: Shock Step. If the total equals or exceeds the DC, the ability check is a success--the creature overcomes the challenge at hand. ; Anthropomorphic Food: Sir Theobald and Chancellor Lapin are a walking, talking gummy bear and chocolate bunny, respectively. Some spells seem like easy picks. I figured thunderstep wasn't something I'd need often, but something that could be a real life saver in the right moment. Spell: Thunder Step (5e) Guide for d&d 5th edition. The duration of this spell is instantaneous and casting. You are grappled by an enemy. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are. A. Therefore it doesn't make sound that can be heard a certain distance away. These spells have a range of self. Published Aug 9, 2023. Clear enough. I Wait the dm Say hit and then i decide this. Improve this question. The Bladesiger's 6th level feature says: "Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You attempt to interrupt a creature in the process of casting a spell. 102, emphasis mine) So you've gotten lightning damage type from your ancestry. Fire. • Scenario 2 - A character with 30 speed and downcasted Thunder Step: Movement (30ft) + Thunder Step Action (90ft) = 120ft. Elemental Bane – 1. 在你離開的空間周圍10英尺內的每個生物必須進行體質豁免檢定. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Even in the shattered remnants of. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. With the new 5e book, Tasha's Cauldron of Everything, there exists a new feat, Telekinetic (emphasis mine): You learn to move things with your mind, granting you the following benefits. Thunderstep is a good spell in the right. A comprehensive list of all official spells for Fifth Edition. You leave the grappler behind. Range 90 feet. You can also teleport one willing creature of your size or smaller who is carrying. My player and I have differing opinions on how the additional effects are interpreted. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Got pinned against a wall, with an ally beside me, by about 6 enemies. .